SECOND NATURE
Second Nature is a 2.5D cooperative platformer that became my capstone project at USC from 2016-2017.
As the Art Director on the project, my responsibilities included but were not limited to:
- directing the overall visual style of the game
- managing a team of 3-5 artists
- working with Designers to create level layouts based on greyboxes
- working with Engineers to ensure art implementation quality was met and optimized
- concepting characters and environments
- creating finalized art assets
- creating in-engine particles and visual polish
- creating environmental and character animation
IN-GAME ASSETS
IN-GAME SCREENSHOTS
CONCEPTS AND DEVELOPMENT