SECOND NATURE

Second Nature is a 2.5D cooperative platformer that became my capstone project at USC from 2016-2017.

As the Art Director on the project, my responsibilities included but were not limited to:

                       

                         - directing the overall visual style of the game

                         - managing a team of 3-5 artists

                         - working with Designers to create level layouts based on greyboxes

                         - working with Engineers to ensure art implementation quality was met and optimized

                         - concepting characters and environments

                         - creating finalized art assets

                         - creating in-engine particles and visual polish

                         - creating environmental and character animation

IN-GAME ASSETS

IN-GAME SCREENSHOTS

CONCEPTS AND DEVELOPMENT

Zoe S - Big and Small
Concept_Desert_General
CaveArt
Concept_Desert_General_Thumbnails
Concept_Desert_Painting_InsideCanyon
ThrowCombo
Concept_Grigri_Animation_Respawn
Concept_Carabiner_Animation_Respawn